Medium humanoid (grimlock), Neutral Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 11 (2d8 + 2) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5, Perception +3, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | blinded |
| Senses | blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13 |
| Languages | Undercommon |
| Challenge | 1/4 |
The grimlock can't use its blindsight while deafened and unable to smell.
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Medium aberration, Neutral Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 11 (2d8 + 2) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5, Perception +3, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Blindsight 30 ft., passive Perception 13 |
| Languages | — |
| Challenge | 1/4 |
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.