Grimlock

Medium humanoid (grimlock), Neutral Evil

Armor Class11
Hit Points11 (2d8 + 2)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 12 (+1) 9 (-1) 8 (-1) 6 (-2)
Saving Throws—
SkillsAthletics +5, Perception +3, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesblinded
Sensesblindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
LanguagesUndercommon
Challenge1/4

Traits

Blind Senses.

The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell.

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage.

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.