Grinning Cat

(Bigby Presents: Glory of the Giants)

Large fey, Chaotic Neutral

Armor Class12
Hit Points45 (7d10 + 7)
Speed40 ft., climb 40 ft.
STRDEXCONINTWISCHA
14 (+2) 15 (+2) 13 (+1) 15 (+2) 14 (+2) 16 (+3)
Saving Throws—
SkillsPerception +4, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Sylvan
Challenge1

Traits

Magic Resistance.

The grinning cat has advantage on saving throws against spells and other magical effects.

Actions

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Claws.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the grinning cat was invisible before it attacked, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the cat can make a Bite attack against it as a bonus action.

Fade Away.

The grinning cat magically becomes invisible for 1 hour or until it attacks, gradually fading away over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.