Large monstrosity, Lawful Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 127 (15d10 + 45) |
| Speed | 0 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
| Saving Throws | Cha +8, Con +7, Dex +8, Int +7, Wis +8 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; poisoned |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Celestial, Common |
| Challenge | 10 |
If it dies, the tentacle returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Melee Attack Roll: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Ranged Attack Roll: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.