Medium monstrosity, Neutral Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 58 (9d8 + 18) |
| Speed | 30 ft., burrow 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3, Stealth +7, Survival +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common |
| Challenge | 3 |
The groundling makes two attacks, using Claw or Dagger in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two paws.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (2d6) Poison damage.
Trigger: The groundling is hit by an attack roll while it is on the ground. Response: The groundling halves the damage (round down) it takes from that attack.