Grum'shar

(Waterdeep: Dragon Heist)

Medium humanoid (half-orc), Chaotic Evil

Armor Class10
Hit Points9 (2d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 10 (+0) 10 (+0) 14 (+2) 10 (+0) 11 (+0)
Saving Throws—
SkillsArcana +4, History +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Orc
Challenge1/4

Traits

Relentless Endurance.

When reduced to 0 hit points, Grum'shar drops to 1 hit point instead. He can only do this once per long rest.

Actions

Dagger.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. Or Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Spellcasting

Grum'shar is a 1st-level spellcaster. His spellcasting ability is Intelligence. He has the following wizard spells prepared:

Cantrips: fire bolt, mending, prestidigitation

Level 1 (2 slots): burning hands, disguise self, shield