Large monstrosity, Lawful Good
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 127 (15d10 + 45) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
| Saving Throws | Cha +8, Con +7, Dex +8, Int +7, Wis +8 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; poisoned |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Celestial, Common |
| Challenge | 10 |
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Melee Attack Roll: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Ranged Attack Roll: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips: mending, sacred flame, thaumaturgy
Level 1 (4 slots): command, cure wounds, shield of faith
Level 2 (3 slots): calm emotions, hold person
Level 3 (3 slots): bestow curse, clairvoyance
Level 4 (3 slots): banishment, freedom of movement
Level 5 (2 slots): flame strike, geas
Level 6 (1 slots): true seeing
Large celestial, Lawful Good
| Armor Class | 18 |
|---|---|
| Hit Points | 136 (16d10 + 48) |
| Speed | 40 ft., climb 40 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
| Saving Throws | Cha +8, Con +7, Dex +8, Int +7, Wis +8 |
|---|---|
| Skills | Arcana +11, History +11, Religion +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; paralyzed; poisoned; restrained |
| Senses | Darkvision 60 ft., passive Perception 14 |
| Languages | Celestial, Common |
| Challenge | 10 |
If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
con DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.
The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: Thaumaturgy
1 each/day: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing