Guardian Wolf

(Explorer's Guide to Wildemount)

Huge monstrosity, Unaligned

Armor Class14 (natural armor)
Hit Points66 (7d12 + 21)
Speed60 ft.
STRDEXCONINTWISCHA
22 (+6) 14 (+2) 16 (+3) 5 (-3) 12 (+1) 8 (-1)
Saving Throws—
SkillsPerception +5, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 15
LanguagesCommon, Elvish
Challenge4

Traits

Keen Hearing and Smell.

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The wolf makes two attacks: one with its bite and one with its claws.

Bite.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.