Huge monstrosity, Unaligned
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 66 (7d12 + 21) |
| Speed | 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 14 (+2) | 16 (+3) | 5 (-3) | 12 (+1) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common, Elvish |
| Challenge | 4 |
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
The wolf makes two attacks: one with its bite and one with its claws.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.