Medium humanoid (human), Neutral
| Armor Class | 13 (hide armor, shield) |
|---|---|
| Hit Points | 76 (9d8 + 36) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 8 (-1) | 18 (+4) | 9 (-1) | 10 (+0) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +8, Intimidation +6, Survival +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common |
| Challenge | 5 |
Gunvald can reroll a saving throw he fails. He must use the new roll.
Gunvald deals an extra 6 (1d12) damage when he hits a target with a weapon attack. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened until the start of Gunvald's next turn.
As a bonus action, Gunvald can regain 15 hit points.
Gunvald makes three melee attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage when used with two hands, plus 6 (1d12) slashing damage if Gunvald uses Menacing Blows.
Melee or Ranged Attack Roll: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 6 (1d12) piercing damage if Gunvald uses Menacing Blows.