Medium humanoid, Any alignment
| Armor Class | 12 |
|---|---|
| Hit Points | 9 (2d8) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
| Saving Throws | Con +2, Dex +4 |
|---|---|
| Skills | Perception +4, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | Common, Hadozee |
| Challenge | 1/8 |
If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.