Medium humanoid, Any alignment
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 16 (3d8 + 3) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
| Saving Throws | Con +3, Dex +5 |
|---|---|
| Skills | Perception +3, Stealth +5, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common, Hadozee |
| Challenge | 1/2 |
If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
The hadozee makes two Shortsword attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Attack Roll: +5 to hit, range 80/320 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.
The hadozee halves the damage that it takes from an attack that hits it, provided it can see the attacker.