Medium undead, Neutral
| Armor Class | 12 |
|---|---|
| Hit Points | 75 (10d8 + 30) |
| Speed | 30 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Deception +6, Stealth +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; fire; thunder; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | cold; necrotic; poison |
| Condition Immunities | charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | any languages it knew in life |
| Challenge | 7 |
The haint can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The haint doesn't require air, food, drink, or sleep.
The haint makes two Sorrowful Touch attacks.
Melee Spell Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.
The haint magically assumes the appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it.