Haint

(Journeys through the Radiant Citadel)

Medium undead, Neutral

Armor Class12
Hit Points75 (10d8 + 30)
Speed30 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
7 (-2) 15 (+2) 17 (+3) 10 (+0) 13 (+1) 17 (+3)
Saving Throws—
SkillsDeception +6, Stealth +8
Damage Vulnerabilities—
Damage Resistancesacid; fire; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiescold; necrotic; poison
Condition Immunitiescharmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Sensesdarkvision 60 ft., passive Perception 11
Languagesany languages it knew in life
Challenge7

Traits

Incorporeal Movement.

The haint can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature.

The haint doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The haint makes two Sorrowful Touch attacks.

Sorrowful Touch.

Melee Spell Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.

Change Shape.

The haint magically assumes the appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it.