Halaster Blackcloak

(Waterdeep: Dungeon of the Mad Mage)

Medium humanoid (human), Chaotic Evil

Armor Class14, 17 with mage armor
Hit Points246 (29d8 + 116)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 18 (+4) 18 (+4) 24 (+7) 18 (+4) 18 (+4)
Saving ThrowsInt +14, Wis +11
SkillsArcana +21, History +21, Perception +11
Damage Vulnerabilities—
Damage Resistancesfire; lightning (granted by the blast scepter, see "Special Equipment" below)
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 21
LanguagesAbyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Undercommon
Challenge23

Traits

Special Equipment.

Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.

Halaster wields a blast scepter (a very rare magic item that requires attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot.

Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain's magical restrictions (see "Alterations to Magic").

Arcane Recovery (1/Day).

When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.

Legendary Resistance (3/Day).

If Halaster fails a saving throw, he can choose to succeed instead.

Rejuvenation.

If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body parts restored. His new body appears in a random safe location in Undermountain.

Actions

Blast Scepter.

Halaster uses his blast scepter to cast thunderwave as a 4th-level spell. Each creature in a 15-foot cube originating from him must make a DC 16 Constitution saving throw. On a failed save, a creature takes 5d8 thunder damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn't pushed

Legendary Actions

Cast Spell.

Halaster casts a spell of 3rd level or lower.

Spell Ward (Costs 2 Actions).

Halaster expends a spell slot of 4th level or lower and gains 5 temporary hit points per level of the slot.

Spellcasting

Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). He can cast disguise self and invisibility at will. He can cast fly and lightning bolt once each without expending a spell slot, but can't do so again until he finishes a short or long rest. Halaster has the following wizard spells prepared:

At will: disguise self, invisibility

1/day: fly, lightning bolt

Cantrips: dancing lights, fire bolt, light, mage hand, prestidigitation

Level 1 (4 slots): mage armor, magic missile, shield, silent image

Level 2 (3 slots): arcane lock, cloud of daggers, darkvision, knock

Level 3 (3 slots): counterspell, dispel magic, fireball

Level 4 (3 slots): confusion, hallucinatory terrain, polymorph

Level 5 (3 slots): Bigby's hand, geas, wall of force

Level 6 (2 slots): chain lightning, globe of invulnerability, programmed illusion

Level 7 (2 slots): finger of death, symbol, teleport

Level 8 (1 slots): maze, mind blank

Level 9 (1 slots): meteor swarm, wish