Halaster Horror

(Waterdeep: Dungeon of the Mad Mage)

Medium construct, Neutral

Armor Class20 (plate armor, shield)
Hit Points60 (8d8 + 24)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 16 (+3) 10 (+0) 10 (+0) 10 (+0)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Damage Immunitiesforce; necrotic; poison
Condition Immunitiesblinded; charmed; deafened; frightened; paralyzed; petrified; poisoned; stunned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 14
Languagesunderstands the languages of its creator but can't speak
Challenge4

Traits

Magic Resistance.

The Halaster horror has advantage on saving throws against spells and other magical effects.

Spell Immunity.

The Halaster horror is immune to the cone of cold, disintegrate, and fireball spells.

Actions

Multiattack.

The Halaster horror makes two staff attacks.

Staff.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.