Medium construct, Neutral
| Armor Class | 20 (plate armor, shield) |
|---|---|
| Hit Points | 60 (8d8 + 24) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine |
| Damage Immunities | force; necrotic; poison |
| Condition Immunities | blinded; charmed; deafened; frightened; paralyzed; petrified; poisoned; stunned |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 14 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 4 |
The Halaster horror has advantage on saving throws against spells and other magical effects.
The Halaster horror is immune to the cone of cold, disintegrate, and fireball spells.
The Halaster horror makes two staff attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.