Half-Red Dragon Gladiator

(Rise of Tiamat)

Medium humanoid (any race), Any alignment

Armor Class16 (studded leather armor, shield)
Hit Points112 (15d8 + 45)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)
Saving ThrowsCon +6, Dex +5, Str +7
SkillsAthletics +10, Intimidation +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languagesany one language (usually Common)
Challenge5

Traits

Brave.

The half-dragon has advantage on saving throws against being frightened.

Brute.

A melee weapon deals one extra die of its damage when the half-dragon hits with it (included in the attack).

Actions

Multiattack.

The half-dragon makes three melee attacks or two ranged attacks.

Spear.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry.

The half-dragon adds 3 to its AC against one melee attack that would hit it. To do so, the half-dragon must see the attacker and be wielding a melee weapon.