Medium fey, Chaotic Neutral
| Armor Class | 13, 16 with barkskin |
|---|---|
| Hit Points | 32 (5d8 + 10) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60ft., passive Perception 12 |
| Languages | Sylvan |
| Challenge | 2 |
The hamadryad has advantage on saving throws against spells and other magical effects.
The hamadryad can communicate with Beasts and Plants as if they shared a language.
Once on her turn, the hamadryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large in size or bigger.
The hamadryad makes two Claw attacks.
Melee Attack Roll: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) plus 10 (3d6) poison damage.
The hamadryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
2/day: entangle
1 each/day: barkskin, grasping vine, pass without trace