Hamadryad

(Minsc and Boo's Journal of Villainy)

Medium fey, Chaotic Neutral

Armor Class13, 16 with barkskin
Hit Points32 (5d8 + 10)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 14 (+2) 14 (+2) 10 (+0) 15 (+2)
Saving Throws—
SkillsPerception +2, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60ft., passive Perception 12
LanguagesSylvan
Challenge2

Traits

Magic Resistance.

The hamadryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants.

The hamadryad can communicate with Beasts and Plants as if they shared a language.

Tree Stride.

Once on her turn, the hamadryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large in size or bigger.

Actions

Multiattack.

The hamadryad makes two Claw attacks.

Claw.

Melee Attack Roll: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) plus 10 (3d6) poison damage.

Spellcasting

The hamadryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

2/day: entangle

1 each/day: barkskin, grasping vine, pass without trace