Hammerskull

(Plane Shift: Ixalan)

Large beast, Unaligned

Armor Class11 (natural armor)
Hit Points19 (3d10 + 3)
Speed40 ft.
STRDEXCONINTWISCHA
17 (+3) 11 (+0) 12 (+1) 3 (-4) 12 (+1) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languages—
Challenge1/2

Traits

Charge.

If the hammerskull moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed.

The hammerskull has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.