Large aberration, Neutral
| Armor Class | 14 |
|---|---|
| Hit Points | 114 |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 19 (+4) | 6 (-2) | 13 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | — |
| Languages | — |
| Challenge | 5 |
The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
The otyugh makes three attacks:
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. Target must make a DC 15 Constitution save, or take 6 (1d10) poison damage until cured.
Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. Target must make a DC 19 Constitution save, or take 42 (12d6) poison damage.
Target must make a DC 14 Constitution save, or be grappled.