Harengon Sniper

(The Wild Beyond the Witchlight)

Medium humanoid, Any alignment

Armor Class14 (leather armor)
Hit Points9 (2d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 17 (+3) 11 (+0) 10 (+0) 13 (+1) 10 (+0)
Saving ThrowsDex +5
SkillsAthletics +2, Perception +5, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 15
LanguagesCommon, Sylvan
Challenge1/4

Traits

Standing Leap.

The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Club.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Light Crossbow.

Ranged Attack Roll: +5 to hit (the target gains no benefit from less than Cover), range 320 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Hit or Miss: Immediately after making this attack, the harengon can use the Hide action.