Medium monstrosity (lycanthrope), Chaotic Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 187 (22d8 + 88) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 18 (+4) | 19 (+4) | 14 (+2) | 16 (+3) | 19 (+4) |
| Saving Throws | Con +9, Wis +8 |
|---|---|
| Skills | Perception +8, Performance +9, Stealth +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | Darkvision 120 ft., passive Perception 18 |
| Languages | Common (can't speak in dire wolf form) |
| Challenge | 14 |
Harkon has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
If Harkon dies, he revives with all his Hit Points in 1d10 weeks somewhere in Kartakass.
If Harkon fails a saving throw, he can choose to succeed instead.
Harkon gains 10 Hit Points at the start of each of his turns if he has at least 1 Hit Points. If Harkon takes Radiant damage, this trait doesn't function at the start of his next turn.
Harkon makes two Swipe attacks. He can replace one attack with (A) Bite or (B) Enthralling Performance.
Melee Attack Roll: +10, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 14 (4d6) Necrotic damage. If the target is a Humanoid, it is subjected to the following effect: con DC 17. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 50 Hit Points. The curse can't be removed until Harkon dies. Success: The target is immune to Harkon's curse for 24 hours.
Melee Attack Roll: +10, reach 5 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Prone condition.
wis DC 17, each creature in a 30-foot Emanation [Area of Effect] originating from Harkon. Failure: The target has the Charmed condition for 1 hour or until it takes damage.
Harkon uses Shape-Shift to return to his humanoid form, then uses the following effect. wis DC 17, each creature of Harkon's choice that he can see within 30 feet of himself (creatures Charmed by Harkon automatically fail this save). Failure: 16 (3d10) Psychic damage. Success or Failure: Harkon can't take this action again until the start of his next turn.
Harkon moves up to half his Speed and makes one Swipe attack.
Harkon uses Shape-Shift to turn into his hybrid or dire wolf form and then makes one Bite attack. Harkon can't take this action again until the start of his next turn.