Huge giant, Chaotic Good
| Armor Class | 21 (+3 plate armor) |
|---|---|
| Hit Points | 204 (12d12 + 60) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 9 (-1) | 21 (+5) | 9 (-1) | 10 (+0) | 12 (+1) |
| Saving Throws | Cha +5, Con +9, Wis +4 |
|---|---|
| Skills | Athletics +10, Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common, Giant |
| Challenge | 9 |
If Harshnag fails a saving throw, he can choose to succeed instead.
Ranged Attack Roll: +5 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. Hit: The target is restrained until it escapes the net. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
The giant makes two greataxe attacks.
Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 39 (5d12 + 7) slashing damage if the target is human.
Ranged Attack Roll: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.