Haunting Revenant

(2024 Monster Manual)

Gargantuan undead, Neutral

Armor Class20
Hit Points203 (14d20 + 56)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 12 (+1) 18 (+4) 16 (+3) 18 (+4) 20 (+5)
Saving ThrowsCon +8, Wis +8
Skills—
Damage Vulnerabilities—
Damage Resistancesnecrotic; psychic
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
SensesTruesight 60 ft., passive Perception 14
LanguagesCommon plus two other languages
Challenge10

Traits

Haunted Zone.

con DC 17, any creature that casts a spell while inside the revenant's space. Failure: The spell fails and is wasted.

Undead Restoration.

If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another Gargantuan object or structure elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack.

The revenant makes two Object Slam attacks and uses Invitation.

Object Slam.

Melee or Ranged Attack Roll: +9 (with Advantage if the target is inside the revenant's space), reach 10 ft. or range 30/90 ft. Hit: 27 (5d8 + 5) Bludgeoning damage.

Invitation.

cha DC 17, each creature in a 60-foot Cone [Area of Effect]. Failure: The target is teleported inside the revenant's space and swallowed. A swallowed creature has Cover against attacks and other effects outside the revenant.

While the revenant has Hit Points, a swallowed creature can leave the revenant's space only by using magic that enables planar travel, such as the Plane Shift spell.