Medium humanoid (human, wizard), Chaotic Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 154 (28d8 + 28) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
| Saving Throws | Int +10, Wis +7 |
|---|---|
| Skills | Arcana +10, History +10, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | psychic |
| Condition Immunities | charmed |
| Senses | passive Perception 17 |
| Languages | Abyssal, Common, Draconic, Giant, Infernal, Undercommon |
| Challenge | 14 |
If Hazlik dies, he revives with all his Hit Points in 1d10 weeks somewhere in Hazlan.
If Hazlik fails a saving throw, he can choose to succeed instead.
Hazlik has Advantage on saving throws against spells and other magical effects.
Hazlik makes three Arcane Burst attacks.
Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 21 (3d10 + 5) Force damage.
Hazlik makes one Arcane Burst attack.
Hazlik teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 11 (2d10) Force damage. Hazlik can't take this action again until the start of his next turn.
Hazlik casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2 each/day: Fly, Lightning Bolt (level 5 version)
1 each/day: Cone of Cold, Mind Blank (cast before combat), Scrying, Teleport
Hazlik casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Counterspell, Shield