Hazlik

(Ravenloft: The Horrors Within)

Medium humanoid (human, wizard), Chaotic Evil

Armor Class16
Hit Points154 (28d8 + 28)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
Saving ThrowsInt +10, Wis +7
SkillsArcana +10, History +10, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespsychic
Condition Immunitiescharmed
Sensespassive Perception 17
LanguagesAbyssal, Common, Draconic, Giant, Infernal, Undercommon
Challenge14

Traits

Darklord Restoration.

If Hazlik dies, he revives with all his Hit Points in 1d10 weeks somewhere in Hazlan.

Legendary Resistance (3/Day, or 4/Day in Domain).

If Hazlik fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Hazlik has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Hazlik makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 21 (3d10 + 5) Force damage.

Legendary Actions

Arcane Strike.

Hazlik makes one Arcane Burst attack.

Arcane Teleport.

Hazlik teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 11 (2d10) Force damage. Hazlik can't take this action again until the start of his next turn.

Spellcasting

Hazlik casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation

2 each/day: Fly, Lightning Bolt (level 5 version)

1 each/day: Cone of Cold, Mind Blank (cast before combat), Scrying, Teleport

Hazlik casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield