Hazvongel

(Vecna: Eve of Ruin)

Huge fiend (demon), Chaotic Evil

Armor Class17 (natural armor)
Hit Points237 (25d12 + 75)
Speed20 ft., fly 60 ft.
STRDEXCONINTWISCHA
21 (+5) 20 (+5) 16 (+3) 12 (+1) 15 (+2) 11 (+0)
Saving ThrowsCon +8, Wis +7
SkillsPerception +7
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesblindsight 60 ft., darkvision 120 ft., passive Perception 17
LanguagesAbyssal, telepathy 120 ft.
Challenge14

Traits

Magic Resistance.

The hazvongel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The hazvongel makes three Talon attacks.

Talon.

Melee Attack Roll: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.

Blood Barrage (Recharge 5-6).

The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one.