Huge fiend (demon), Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 237 (25d12 + 75) |
| Speed | 20 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 20 (+5) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
| Saving Throws | Con +8, Wis +7 |
|---|---|
| Skills | Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | blindsight 60 ft., darkvision 120 ft., passive Perception 17 |
| Languages | Abyssal, telepathy 120 ft. |
| Challenge | 14 |
The hazvongel has advantage on saving throws against spells and other magical effects.
The hazvongel makes three Talon attacks.
Melee Attack Roll: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one.