Large construct, Unaligned
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 150 (10d10 + 50) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 10 |
The golem is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
The golem is immune to any spell or effect that would alter its form.
The golem has advantage on saving throws against spells and other magical effects.
The golem's weapon attacks are magical.
The golem makes two melee attacks.
Melee Attack Roll: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.