Large fiend, Neutral Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 136 (16d10 + 48) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 19 (+4) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
| Saving Throws | Con +7, Dex +8 |
|---|---|
| Skills | Acrobatics +8, Athletics +9, Perception +6, Stealth +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | blindsight 30 ft., darkvision 60 ft., passive Perception 16 |
| Languages | understands Infernal, telepathy 120 ft. |
| Challenge | 10 |
Attacks made against a bezekira in bright or dim light have disadvantage.
Magical darkness doesn't impede the bezekira's darkvision.
The bezekira makes three Claw attacks. It can replace one of the attacks with a Bite attack.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus 7 (2d6) fire damage. The bezekira deals an extra 28 (8d6) fire damage when it hits a target with an attack and has advantage on the attack roll.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage, grasping the target with its mouth. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 17). The bezekira can't make a Bite attack while a creature is grappled in this way.