Hellwasp

(Baldur's Gate: Descent Into Avernus)

Large fiend, Lawful Evil

Armor Class19 (natural armor)
Hit Points52 (8d10 + 8)
Speed10 ft., fly 60 ft. (hover)
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (-2)
Saving ThrowsDex +5, Wis +3
Skills—
Damage Vulnerabilitiescold
Damage Resistances—
Damage Immunitiesfire
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesInfernal, telepathy 300 ft. (with other hellwasps only)
Challenge5

Traits

Magic Weapons.

The hellwasp's weapon attacks are magical.

Actions

Multiattack.

The hellwasp makes two attacks: one with its sting and one with its sword talons.

Sting.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sword Talons.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.