Large fiend, Lawful Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 52 (8d10 + 8) |
| Speed | 10 ft., fly 60 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 7 (-2) |
| Saving Throws | Dex +5, Wis +3 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | cold |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Infernal, telepathy 300 ft. (with other hellwasps only) |
| Challenge | 5 |
The hellwasp's weapon attacks are magical.
The hellwasp makes two attacks: one with its sting and one with its sword talons.
Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.