Hew Hackinstone

(Tomb of Annihilation)

Medium humanoid (dwarf), Chaotic Neutral

Armor Class13 (hide armor)
Hit Points67 (9d8 + 27)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 17 (+3) 9 (-1) 11 (+0) 9 (-1)
Saving Throws—
SkillsSurvival +4
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
Languagesany one language (usually Common)
Challenge2

Traits

Dwarven Resilience.

Hew has resistance to poison damage and advantage on saving throws against being poisoned.

Reckless.

At the start of his turn, Hew can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Actions

Battleaxe.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.