Large fiend (demon), Chaotic Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 136 (13d10 + 65) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
| Saving Throws | Con +8, Str +7, Wis +4 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 11 |
| Languages | Abyssal, telepathy 120 ft. |
| Challenge | 8 |
The hezrou has advantage on saving throws against spells and other magical effects.
Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
The hezrou makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Large fiend (demon), Chaotic Evil
| Armor Class | 18 |
|---|---|
| Hit Points | 157 (15d10 + 75) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
| Saving Throws | Con +8, Str +7, Wis +4 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | Darkvision 120 ft., passive Perception 11 |
| Languages | Abyssal; telepathy 120 ft. |
| Challenge | 8 |
If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The hezrou has Advantage on saving throws against spells and other magical effects.
con DC 16, any creature that starts its turn in a 10-foot Emanation [Area of Effect] originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.
The hezrou makes three Rend attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.