Large monstrosity, Any alignment
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 237 (25d10 + 100) |
| Speed | 40 ft., climb 40 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 20 (+5) | 18 (+4) | 15 (+2) | 23 (+6) | 22 (+6) |
| Saving Throws | Con +10, Wis +12 |
|---|---|
| Skills | Insight +12, Perception +12, Persuasion +12, Religion +8, Stealth +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; frightened; petrified; poisoned |
| Senses | passive Perception 22 |
| Languages | Common plus any three languages (Abyssal, Celestial, Druidic, or Infernal recommended) |
| Challenge | 17 |
The medusa can cast the Resurrection spell, requiring no material components and using Wisdom as the spellcasting ability.
If the medusa fails a saving throw, it can choose to succeed instead.
The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively, it makes two Wrathful Strike attacks.
Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 20). Until this grapple ends, the target has the restrained condition, and the medusa can't constrict another creature.
Melee Attack Roll: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 21 (6d6) force damage. If the target has at least one head and the medusa rolled a 20 on the attack roll, the target is decapitated and dies if it fails a DC 20 Constitution saving throw and can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 28 (8d6) force damage from the hit.
Melee Attack Roll: +12 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage plus 5 (1d10) poison damage.
Ranged Spell Attack Roll: +12 to hit, range 120 ft., one creature. Hit: 22 (3d10 + 6) radiant damage, and the target has the blinded condition until the end of its next turn.
The medusa moves up to its speed without provoking opportunity attacks.
The medusa makes one Wrathful Strike attack.
The medusa makes one Final Blade attack with advantage.
The medusa casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20):
At will: Light, Spare the Dying, Thaumaturgy
2/day: Mass Cure Wounds (cast at 8th level)
1 each/day: Blade Barrier, Divination, Greater Restoration