High Fae Impostor

(Monstrous Compendium Volume 4: Eldritch Creatures)

Medium fey, Any alignment

Armor Class15
Hit Points149 (23d8 + 46)
Speed30 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
13 (+1) 21 (+5) 15 (+2) 18 (+4) 16 (+3) 23 (+6)
Saving ThrowsDex +9, Wis +7
SkillsDeception +14, Performance +10, Stealth +13
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Sylvan
Challenge11

Traits

Magic Resistance.

The high fae has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The high fae makes two Fae Blade attacks and uses Vexing Prank once.

Fae Blade.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) force damage.

Vexing Prank.

The high fae targets one creature it can see within 60 feet of itself with a magical trick. The target must make a DC 18 Wisdom saving throw. On a failed save, the target takes 21 (6d6) psychic damage and has the frightened condition until the start of the high fae's next turn. On a successful save, the target takes half as much damage only.

Spellcasting

The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

At will: friends, minor illusion

1 each/day: enthrall, Nystul's magic aura