Medium fey, Any alignment
| Armor Class | 15 |
|---|---|
| Hit Points | 149 (23d8 + 46) |
| Speed | 30 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 21 (+5) | 15 (+2) | 18 (+4) | 16 (+3) | 23 (+6) |
| Saving Throws | Dex +9, Wis +7 |
|---|---|
| Skills | Deception +14, Performance +10, Stealth +13 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Common, Sylvan |
| Challenge | 11 |
The high fae has advantage on saving throws against spells and other magical effects.
The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) force damage.
The high fae targets one creature it can see within 60 feet of itself with a magical trick. The target must make a DC 18 Wisdom saving throw. On a failed save, the target takes 21 (6d6) psychic damage and has the frightened condition until the start of the high fae's next turn. On a successful save, the target takes half as much damage only.
The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: friends, minor illusion
1 each/day: enthrall, Nystul's magic aura