Hill Giant Subchief

(Tales from the Yawning Portal: Against the Giants)

Huge giant, Neutral

Armor Class17 (natural armor)
Hit Points126 (11d12 + 55)
Speed40 ft.
STRDEXCONINTWISCHA
23 (+6) 15 (+2) 20 (+5) 10 (+0) 12 (+1) 9 (-1)
Saving ThrowsCon +8, Dex +5, Wis +4
SkillsAthletics +12, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesGiant
Challenge7

Actions

Multiattack.

The giant makes two greatclub attacks.

Greatclub.

Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock.

Ranged Attack Roll: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching.

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.