Huge beast, Unaligned
| Armor Class | 12 (natural armor) |
|---|---|
| Hit Points | 76 (8d12 + 24) |
| Speed | 40 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | — |
| Challenge | 4 |
If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippopotamus can make one stomp attack against it as a bonus action.
The hippopotamus can hold its breath for 30 minutes.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Large beast, Unaligned
| Armor Class | 14 |
|---|---|
| Hit Points | 82 (11d10 + 22) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 7 (-2) | 15 (+2) | 2 (-4) | 12 (+1) | 4 (-3) |
| Saving Throws | Str +7 |
|---|---|
| Skills | Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | — |
| Challenge | 4 |
The hippopotamus can hold its breath for 10 minutes.
The hippopotamus makes two Bite attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Piercing damage.