Hoard Scarab

(Fizban's Treasury of Dragons)

Tiny monstrosity, Unaligned

Armor Class14 (natural armor)
Hit Points7 (3d4)
Speed20 ft., burrow 20 ft., fly 20 ft.
STRDEXCONINTWISCHA
4 (-3) 16 (+3) 11 (+0) 3 (-4) 8 (-1) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., tremorsense 60 ft., passive Perception 9
Languages—
Challenge1/8

Traits

False Appearance.

If the scarab is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the scarab move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the scarab is animate.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it has disadvantage on attack rolls until the start of its next turn.