Hobgoblin

(2014 Monster Manual)

Medium humanoid (goblinoid), Lawful Evil

Armor Class18 (chain mail, shield)
Hit Points11 (2d8 + 2)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Goblin
Challenge1/2

Traits

Martial Advantage.

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow.

Ranged Attack Roll: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.