Hobgoblin Devastator

Medium fey (goblinoid), Lawful Neutral

Armor Class13 (studded leather armor)
Hit Points45 (7d8 + 14)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 12 (+1) 14 (+2) 16 (+3) 13 (+1) 11 (+0)
Saving Throws—
SkillsArcana +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Goblin
Challenge4

Traits

Army Arcana.

When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.

Actions

Multiattack.

The hobgoblin makes two Quarterstaff or Devastating Bolt attacks.

Quarterstaff.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands, plus 13 (3d8) force damage.

Devastating Bolt.

Ranged Spell Attack Roll: +5 to hit, range 60 ft., one target. Hit: 21 (4d8 + 3) force damage, and the target is knocked prone.

Spellcasting

The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: mage hand, prestidigitation

2 each/day: fireball, fly, fog cloud, gust of wind, lightning bolt