Hobgoblin Iron Shadow

Medium fey (goblinoid), Lawful Neutral

Armor Class15 (Unarmored Defense)
Hit Points32 (5d8 + 10)
Speed40 ft.
STRDEXCONINTWISCHA
14 (+2) 16 (+3) 15 (+2) 14 (+2) 15 (+2) 11 (+0)
Saving Throws—
SkillsAcrobatics +5, Athletics +4, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Goblin
Challenge2

Traits

Unarmored Defense.

While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also use

Shadow Jaunt once, either before or after one of the attacks.

Unarmed Strike.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Dart.

Ranged Attack Roll: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Shadow Jaunt.

The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and its destination must be in dim light or darkness.

Spellcasting

The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):

At will: minor illusion, prestidigitation

1 each/day: charm person, disguise self, silent image