Medium humanoid, Chaotic Good
| Armor Class | 15 (Unarmored Defense) |
|---|---|
| Hit Points | 120 (16d8 + 48) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
| Saving Throws | Con +6, Str +7 |
|---|---|
| Skills | Athletics +7, Intimidation +4, Nature +3, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | lightning (granted by darksteel greataxe) |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common, Halfling |
| Challenge | 5 |
At the start of her turn, Holga can gain advantage on melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.
Holga carries a darksteel greataxe, a magic weapon that grants her resistance to lightning damage while she carries it (included above).
While Holga isn't wearing armor, her AC includes her Constitution modifier.
Holga makes three Darksteel Greataxe or Improvised Weapon attacks, in any combination.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.