Medium monstrosity, Chaotic Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 20 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Homarid |
| Challenge | 1 |
The homarid can breathe air and water.
The homarid makes two claw attacks.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11). The homarid has two claws, each of which can grapple only one target.