Tiny construct, Neutral
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 5 (2d4) |
| Speed | 20 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; poisoned |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 0 |
While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
Tiny construct, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 4 (1d4 + 2) |
| Speed | 20 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 7 (-2) |
| Saving Throws | Cha +0, Wis +2 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; poisoned |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | understands Common plus one other language but can't speak |
| Challenge | 0 |
While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. con DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. 5 The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.