Horncaller

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Lawful Good

Armor Class13 (hide armor)
Hit Points39 (6d8 + 12)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 12 (+1) 14 (+2) 10 (+0) 14 (+2) 13 (+1)
Saving Throws—
SkillsAnimal handling +4, Nature +2, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 14
LanguagesCommon plus any one language
Challenge1

Traits

Speak with Beasts.

The horncaller can communicate with beasts as if they shared a language.

Actions

Multiattack.

The horncaller makes two melee attacks with its staff and uses One with the Worldsoul.

Staff.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

One with the Worldsoul.

The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the horncaller can see.

Innate Spellcasting

The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:

1 each/day: bless, conjure animals