Hound Archon

(Morte's Planar Parade)

Medium celestial, Lawful Good

Armor Class15 (natural armor)
Hit Points65 (10d8 + 20)
Speed40 ft.
STRDEXCONINTWISCHA
18 (+4) 12 (+1) 15 (+2) 11 (+0) 14 (+2) 15 (+2)
Saving ThrowsInt +2, Wis +4
SkillsInsight +4, Perception +6, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitieslightning
Condition Immunitiesexhaustion; paralyzed
Sensesdarkvision 120 ft., passive Perception 16
Languagesall
Challenge4

Traits

Aura of Menace.

As long as the archon doesn't have the incapacitated condition, each creature of the archon's choice that starts its turn within 20 feet of the archon must make a DC 12 Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons' Aura of Menace for 24 hours.

Actions

Multiattack.

The archon makes two Bite attacks. It can replace one of the attacks with a Shining Blade attack.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or have the prone condition.

Shining Blade (True Form Only).

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) radiant damage.

Teleport.

The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.

Spellcasting

The archon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

At will: detect evil and good

1 each/day: aid, continual flame