Medium humanoid (human), Neutral Evil
| Armor Class | 13 (leather armor) |
|---|---|
| Hit Points | 9 (2d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Deception +2, Religion +2, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 9 |
| Languages | Common |
| Challenge | 1/8 |
As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.
The initiate can hold its breath for 30 minutes.
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.