Medium humanoid (human), Neutral Evil
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 45 (10d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Acrobatics +5, Intimidation +4, Religion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Auran, Common |
| Challenge | 2 |
The priest can hold its breath for 30 minutes.
The priest makes two melee attacks or two ranged attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spells:
Cantrips: blade ward, gust, light, prestidigitation, shocking grasp
Level 1 (4 slots): feather fall, shield, witch bolt
Level 2 (3 slots): dust devil, gust of wind
Level 3 (2 slots): gaseous form