Huge beast, Unaligned
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 161 (14d12 + 70) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 20 (+5) | 1 (-5) | 9 (-1) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; paralyzed |
| Senses | blindsight 30 ft., passive Perception 9 |
| Languages | — |
| Challenge | 8 |
On one of its claws, the crab wears a rune-covered copper band that makes it immune to being charmed, frightened, and paralyzed. The copper band is worthless as a treasure, as the magic is keyed to this crab.
The crab can breathe air and water.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage, and the target is grappled, escape DC 14. The crab has two claws, each of which can grapple only one target.