Hulking Crab

(Storm King's Thunder)

Huge beast, Unaligned

Armor Class17 (natural armor)
Hit Points76 (8d12 + 24)
Speed20 ft., swim 30 ft.
STRDEXCONINTWISCHA
19 (+4) 8 (-1) 16 (+3) 3 (-4) 11 (+0) 3 (-4)
Saving Throws—
SkillsStealth +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., passive Perception 10
Languages—
Challenge5

Traits

Amphibious.

The crab can breathe air and water.

Shell Camouflage.

While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.

Actions

Multiattack.

The crab makes two attacks with its claws.

Claw.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target