Huge beast, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 76 (8d12 + 24) |
| Speed | 20 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 8 (-1) | 16 (+3) | 3 (-4) | 11 (+0) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 30 ft., passive Perception 10 |
| Languages | — |
| Challenge | 5 |
The crab can breathe air and water.
While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.
The crab makes two attacks with its claws.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target