Huge giant, Lawful Neutral
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 243 (18d12 + 126) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 15 (+2) | 25 (+7) | 14 (+2) | 16 (+3) | 16 (+3) |
| Saving Throws | Con +12, Wis +8 |
|---|---|
| Skills | Intimidation +8, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | frightened |
| Senses | darkvision 120 ft., passive Perception 18 |
| Languages | Giant |
| Challenge | 15 |
The giant can take one reaction on every turn in a combat.
The giant can't be surprised.
The giant makes four longsword attacks or two rock attacks.
Melee Attack Roll: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.
Ranged Attack Roll: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.