Husk Zombie

(Explorer's Guide to Wildemount)

Medium undead, Neutral Evil

Armor Class10
Hit Points37 (5d8 + 15)
Speed35 ft.
STRDEXCONINTWISCHA
16 (+3) 10 (+0) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
Saving ThrowsCon +5, Wis +0
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 8
Languagesunderstands the languages it knew in life but can't speak
Challenge1

Traits

Curse of the Husk.

A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack.

The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.