Large fiend (devil), Lawful Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 200 (16d10 + 112) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 15 (+2) | 25 (+7) | 23 (+6) | 19 (+4) | 25 (+7) |
| Saving Throws | Con +14, Dex +9, Wis +11 |
|---|---|
| Skills | Intimidation +14, Perception +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; poison |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | truesight 120 ft., passive Perception 21 |
| Languages | all, telepathy 120 ft. |
| Challenge | 21 |
Each creature within 30 feet of Hutijin that isn't a devil makes saving throws with disadvantage.
If Hutijin fails a saving throw, he can choose to succeed instead.
Hutijin has advantage on saving throws against spells and other magical effects.
Hutijin regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't regenerate.
Hutijin makes one Bite attack, one Claw attack, one Mace attack, and one Tail attack.
Melee Attack Roll: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) fire damage. The target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 10 (3d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) cold damage.
Melee Attack Roll: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) force damage.
Melee Attack Roll: +15 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) thunder damage.
Hutijin teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed on a DC 22 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.
Hutijin makes one Claw, Mace, or Tail attack.
Hutijin uses Teleport.
Hutijin releases lightning in a 30-foot radius, blocked only by Cover. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
Hutijin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):
At will: alter self (can become Medium when changing his appearance), detect magic, hold monster, invisibility (self only), lightning bolt, suggestion, wall of fire
3/day: dispel magic
Large fiend (devil), Lawful Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 200 (16d10 + 112) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 15 (+2) | 25 (+7) | 23 (+6) | 19 (+4) | 25 (+7) |
| Saving Throws | Con +14, Dex +9, Wis +11 |
|---|---|
| Skills | Intimidation +14, Perception +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; poison |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | truesight 120 ft., passive Perception 21 |
| Languages | all, telepathy 120 ft. |
| Challenge | 21 |
Each creature within 15 feet of Hutijin that isn't a devil makes saving throws with disadvantage.
If Hutijin fails a saving throw, he can choose to succeed instead.
Hutijin has advantage on saving throws against spells and other magical effects.
Hutijin's weapon attacks are magical.
Hutijin regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't regenerate.
Hutijin makes four attacks: one with his bite, one with his claw, one with his mace, and one with his tail.
Melee Attack Roll: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage. The target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 10 (3d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.
Melee Attack Roll: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage.
Melee Attack Roll: +15 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.
Hutijin magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed on a DC 22 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to Hutijin's Fearful Voice for 24 hours.
Hutijin attacks once with his mace.
Hutijin releases lightning in a 20-foot radius. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
Hutijin uses his Teleport action.
Hutijin's innate spellcasting ability is Charisma (spell save DC 22). He can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing his appearance), animate dead, detect magic, hold monster, invisibility (self only), lightning bolt, suggestion, wall of fire
3/day: dispel magic
1 each/day: heal, symbol (hopelessness only)