Hybrid Poisoner

(Guildmasters' Guide to Ravnica)

Medium humanoid (simic hybrid), Neutral Good

Armor Class14
Hit Points26 (4d8 + 8)
Speed40 ft.
STRDEXCONINTWISCHA
12 (+1) 19 (+4) 14 (+2) 12 (+1) 13 (+1) 12 (+1)
Saving ThrowsCon +4, Dex +6
SkillsAthletics +3, Perception +3, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 30 ft., passive Perception 13
LanguagesCommon plus any one language
Challenge1

Traits

Assassinate.

During its first turn, the hybrid poisoner has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hybrid scores against a surprised creature is a critical hit.

Poisonous Skin.

Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage.

Actions

Toxic Touch.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. At the end of each of the poisoned target's turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or ending the effect on itself on a successful one.