Medium humanoid (simic hybrid), Neutral Good
| Armor Class | 12 |
|---|---|
| Hit Points | 39 (6d8 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | lightning |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common plus any one language |
| Challenge | 1 |
Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.
The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The hybrid makes two attacks: one with its shocking touch and one with its tentacles.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.
Melee Attack Roll: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.