Hybrid Shocker

(Guildmasters' Guide to Ravnica)

Medium humanoid (simic hybrid), Neutral Good

Armor Class12
Hit Points39 (6d8 + 12)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 9 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitieslightning
Condition Immunities—
Sensespassive Perception 11
LanguagesCommon plus any one language
Challenge1

Traits

Electrified Body.

Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Illumination.

The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack.

The hybrid makes two attacks: one with its shocking touch and one with its tentacles.

Shocking Touch.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.

Tentacles.

Melee Attack Roll: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.